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Age of Empires II: DE Modding Tutorial – Quick & Easy Guide

 http://www.aoehub.cf/2025/02/age-of-empires-ii-de-modding-flash.html

Age of Empires II: DE Modding Tutorial – Quick & Easy Guide
about modding Age of Empires II: Definitive Edition, here’s a short, practical tutorial to help you get started with common modding tasks and troubleshoot issues

1. Fixing Crashing Maps After Updates
  • Problem: Custom maps crash after a game update, even without mods or triggers.
  • Solution:
    • Create a new blank map and copy-paste your original content into it.
    • Test the map for at least 20 minutes to confirm stability—sometimes crashes are due to game settings or temporary glitches, not the map itself.

2. Creating a New Unit (e.g., Super Samurai)
  • Problem: Adding a new unit like a "super samurai" with custom stats (e.g., 750 HP, extra armor, hero mode) causes errors.
  • Steps:
    1. Use Advanced Genie Editor (A.G.E.) to copy an existing unit (e.g., Elite Samurai).
    2. Modify stats like HP, attack, and armor in A.G.E.
    3. Avoid experimental language file features—they’re unstable and can cause errors. Disable them if prompted.
    4. After creating the unit, select your custom dataset when loading the scenario or game to see it in action.

3. Modifying Unit Behavior (e.g., Ballista Elephant vs. Trees)
  • Problem: You want a unit (like a ballista elephant) to fully destroy trees, not just knock them down.
  • Solution:
    • In A.G.E., increase the unit’s blast radius or attack damage to ensure trees are destroyed completely. Test different values.

4. Changing Resource Amounts (e.g., Gold Mines)
  • Problem: You want to reduce resources in gold or stone mines (e.g., from 800 to 1).
  • Solution:
    • Use A.G.E. to edit the resource object’s properties in the game’s data files.
    • Find the gold mine or stone mine entry and adjust the resource value.

5. Adding Custom Icons for Units
  • Problem: New unit icons don’t show up or cause crashes.
  • Steps:
    1. Ensure your UI mod is enabled (restart the game after enabling).
    2. In your JSON file, place the icon in the correct category: units, techs, or buildings.
    3. Add the new icon ID to both your UI mod and data mod in A.G.E.
    4. Test with a simple change (e.g., swapping an existing icon) to confirm the UI mod works.

6. Resizing Unit Graphics (e.g., Giant Unit)
  • Problem: A resized unit (e.g., 2x size) appears invisible in-game.
  • Solution:
    • Avoid using "x2" in graphics filenames—it conflicts with Ultra HD (UHD) settings.
    • Rename your files (e.g., "gidajan_large.smx") and link them in A.G.E. to the unit’s walk, attack, etc., animations.

7. Making a Unit Glow Like a Hero
  • Problem: You want a unit to glow visually like a hero without gameplay effects (e.g., regen).
  • Solution:
    • In A.G.E., adjust the unit’s hero mode settings to enable the glow while disabling other hero effects.

Quick Tips
  • Backup Everything: Save your work before changes.
  • Test Small: Make one change at a time and test it.
  • Upload Correctly: Use the official Age of Empires site for reliable mod uploads—ensure all files are included.

This tutorial covers the essentials to help you mod Age of Empires II: DE easily. For more help, join modding communities like the one in the Discord !

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