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Age of Empires II: DE Quick & Easy Modding Guide

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  http://www.aoehub.cf/2025/02/age-of-empires-ii-de-modding-tutorial_22.html    Welcome to our Age of Empires II: DE Quick & Easy Modding Guide! Ready to revamp your empire? Let’s dive in: 1. **Fix Crashing Maps:**      When updates cause your custom maps to crash, simply create a new blank map, copy-paste your content, and test it for about 20 minutes. Often, the culprit is a temporary glitch! 2. **Create a Super Samurai:**      Use A.G.E. to duplicate an existing unit like Elite Samurai. Boost its stats—think 750 HP and extra armor—but avoid those unstable experimental language features. Load your custom dataset and watch your hero come to life! 3. **Modify Unit Behavior:**      Want your ballista elephant to completely destroy trees? Increase its blast radius or attack damage in A.G.E. and tweak until nature trembles beneath its might. 4. **Change Resource Amounts:**      Adjust your gold or stone mines by...

Age of Empires II: DE modding flash tutorial

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  http://www.aoehub.cf/2025/02/age-of-empires-ii-de-modding-tutorial.html Welcome to your Age of Empires II: DE modding flash tutorial—your empire’s about to get a visual upgrade! Step 1: Create your main mod folder (e.g., MyMainMod ) and drop your modified data file at: MyMainMod\resources\_common\dat\empires2_x2_p1.dat Edit it in A.G.E. to add new units or techs. Step 2: Build your UI mod folder (e.g., MyUIMod ). Inside, create the path: widgetui\textures\ingame\icons\techs Place your custom DDS icon file (e.g., my_custom_icon.dds ) there. Step 3: Configure your UI mod’s JSON file by adding an entry that points to your icon’s exact location. Step 4: Link your UI mod to your main mod—edit your main mod’s mod.json to include a dependency on your UI mod. Step 5: Open your data file in A.G.E., assign a unique Icon ID to your custom icon for the desired tech, unit, or building. Step 6: Import both mods into the game’s mod manager, enable them, and test in-game. If yo...

Age of Empires II: DE Modding Tutorial – Adding Custom Icons

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http://www.aoehub.cf/2025/02/age-of-empires-ii-de-quick-easy-modding.html Age of Empires II: DE Modding Tutorial – Adding Custom Icons This tutorial will guide you through the process of creating a mod for Age of Empires II: Definitive Edition that includes custom icons for techs, units, or buildings. Proper folder structure is crucial for the game to recognize and display your custom icons correctly. Step 1: Set Up Your Main Mod Purpose : This mod contains the game data changes, such as new units or techs. Folder Structure : Create a folder for your main mod (e.g., MyMainMod ). Inside this folder, place your modified data file (e.g., empires2_x2_p1.dat ), which you edit using Advanced Genie Editor (A.G.E.) . The path should look like: MyMainMod\resources\_common\dat\empires2_x2_p1.dat Step 2: Create a UI Mod for Custom Icons Purpose : This separate mod holds your custom icon files and tells the game where to find them. Folder Structure : Create a folder for your UI mod (e.g., MyUIMo...

Age of Empires II: DE Modding Tutorial – Quick & Easy Guide

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  http://www.aoehub.cf/2025/02/age-of-empires-ii-de-modding-flash.html Age of Empires II: DE Modding Tutorial – Quick & Easy Guide about modding Age of Empires II: Definitive Edition , here’s a short, practical tutorial to help you get started with common modding tasks and troubleshoot issues 1. Fixing Crashing Maps After Updates Problem : Custom maps crash after a game update, even without mods or triggers. Solution : Create a new blank map and copy-paste your original content into it. Test the map for at least 20 minutes to confirm stability—sometimes crashes are due to game settings or temporary glitches, not the map itself. 2. Creating a New Unit (e.g., Super Samurai) Problem : Adding a new unit like a "super samurai" with custom stats (e.g., 750 HP, extra armor, hero mode) causes errors. Steps : Use Advanced Genie Editor (A.G.E.) to copy an existing unit (e.g., Elite Samurai). Modify stats like HP, attack, and armor in A.G.E. Avoid experimental language file feature...