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The Three Kingdoms from Age of Empires II: Definitive Edition

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 The screenshot is from Age of Empires II: Definitive Edition, specifically showcasing content from its newest expansion, The Three Kingdoms, which was released on May 6, 2025, shortly after the date of the post (April 215, 2025). This expansion focuses on Chinese history and introduces new civilizations tied to the historical Romance of the Three Kingdoms period, as well as other northern Chinese powers. Let’s break this down further based on the details from the web results and the image itself.  Analysis of the Screenshot The image prominently displays the Age of Empires II: Definitive Edition logo with the subtitle The Three Kingdoms, confirming that this is content from the latest expansion. The screenshot is a composite of several scenes, likely showcasing the new civilizations and features introduced in this DLC: Top Section (Main Scene): This shows a large, detailed map with Asian-inspired architecture, including pagoda-style buildings, a Wonder (a key mechanic for adv...

Harooooo getting banned

 Lets see what AEGIS AI has to say about this.   AEGIS AI is a test ai using chatgpt data with deepseek model and grok (xAI) research. TLWR: Model: Fine-tune DeepSeek R-2 on a curated dataset for your task.   Data: Use open-source conversational datasets (e.g., from Hugging Face) instead of proprietary “ChatGPT data.”   Grok Inspiration: Apply xAI’s public techniques, like chain-of-thought prompting or truth-seeking evaluation, to improve output quality.  post shows a 6-day multiplayer suspension for cheating, likely in an online game, with a reference to the "Code of Conduct" (linked as https://aoe.ms/codeofconduct), highlighting enforcement actions that can include temporary bans or restrictions on multiplayer access.   The suspension notice mentions potential issues like "streamsniping" in public Discord servers, a common cheating method in competitive gaming, and advises against using secondary accounts to bypass the ban, which can lead to further penal...

Age of Empires II: DE Quick & Easy Modding Guide

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  http://www.aoehub.cf/2025/02/age-of-empires-ii-de-modding-tutorial_22.html    Welcome to our Age of Empires II: DE Quick & Easy Modding Guide! Ready to revamp your empire? Let’s dive in: 1. **Fix Crashing Maps:**      When updates cause your custom maps to crash, simply create a new blank map, copy-paste your content, and test it for about 20 minutes. Often, the culprit is a temporary glitch! 2. **Create a Super Samurai:**      Use A.G.E. to duplicate an existing unit like Elite Samurai. Boost its stats—think 750 HP and extra armor—but avoid those unstable experimental language features. Load your custom dataset and watch your hero come to life! 3. **Modify Unit Behavior:**      Want your ballista elephant to completely destroy trees? Increase its blast radius or attack damage in A.G.E. and tweak until nature trembles beneath its might. 4. **Change Resource Amounts:**      Adjust your gold or stone mines by...

Age of Empires II: DE modding flash tutorial

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  http://www.aoehub.cf/2025/02/age-of-empires-ii-de-modding-tutorial.html Welcome to your Age of Empires II: DE modding flash tutorial—your empire’s about to get a visual upgrade! Step 1: Create your main mod folder (e.g., MyMainMod ) and drop your modified data file at: MyMainMod\resources\_common\dat\empires2_x2_p1.dat Edit it in A.G.E. to add new units or techs. Step 2: Build your UI mod folder (e.g., MyUIMod ). Inside, create the path: widgetui\textures\ingame\icons\techs Place your custom DDS icon file (e.g., my_custom_icon.dds ) there. Step 3: Configure your UI mod’s JSON file by adding an entry that points to your icon’s exact location. Step 4: Link your UI mod to your main mod—edit your main mod’s mod.json to include a dependency on your UI mod. Step 5: Open your data file in A.G.E., assign a unique Icon ID to your custom icon for the desired tech, unit, or building. Step 6: Import both mods into the game’s mod manager, enable them, and test in-game. If yo...

Age of Empires II: DE Modding Tutorial – Adding Custom Icons

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http://www.aoehub.cf/2025/02/age-of-empires-ii-de-quick-easy-modding.html Age of Empires II: DE Modding Tutorial – Adding Custom Icons This tutorial will guide you through the process of creating a mod for Age of Empires II: Definitive Edition that includes custom icons for techs, units, or buildings. Proper folder structure is crucial for the game to recognize and display your custom icons correctly. Step 1: Set Up Your Main Mod Purpose : This mod contains the game data changes, such as new units or techs. Folder Structure : Create a folder for your main mod (e.g., MyMainMod ). Inside this folder, place your modified data file (e.g., empires2_x2_p1.dat ), which you edit using Advanced Genie Editor (A.G.E.) . The path should look like: MyMainMod\resources\_common\dat\empires2_x2_p1.dat Step 2: Create a UI Mod for Custom Icons Purpose : This separate mod holds your custom icon files and tells the game where to find them. Folder Structure : Create a folder for your UI mod (e.g., MyUIMo...